But as I tried on "hard" difficulty I failed. I lost all my other markets in Europe because it seems that any computer goes to the Netherlands, and the cash raises and raises. Similar happend now in Computer Tycoon: I startet on "normal", and now I am in 1978 and have about 28 million cash and can't keep up with the demand, after I bought a license fo the market in the Netherlands, which is in my game the country with the biggest population in the world -D. Some days ago I started a new game in Capitalism Labs, created really cruel settings and 10 years later in the game I swim in money and don't really know what to to do next. Then there comes the time where you know almost every mechanic behind the game and there is no chalange for you anymore. When you know the game after some hours of gameplay you normalay manage it in the highest settings. But on the other hand there are also many people who wish to go very deep into the game, and for those it seems that even the highest difficulty setups can become not high enough. So on the one hand you can't leave those folks alone as they are very important. I think that a dev is forced to give the players also sandbox modes or at least very easy modes, as such games are very often played by casual players, who of course finance the whole thing. Good topic! Yes, it's really annoying what most tycoon games understand under difficult. I just have PLENTY of the "easy" ones for now. Regardless of your reply, I wish you every success as a lover of all tycoon games. and honestly it is only post millenium that I can relate to the words "too difficult to make money" becoming a NEGATIVE point in a MANAGEMENT game. but catering to a underfed and starving niche can be even more profitable depending on what that niche is. I know devs and publishers have to make money and I KNOW that broadening the demographics you can appeal to can be profitable. SA is superb but it is DEFINITELY leaning more toward creative sandbox in comparison to ACEO. Out of those I can tell you that not even half of them are living up to their name and in the case of Sim Airport vs ACEO. Just to show that there is no prejudice and certainly no bias here is a list of recent purchases to my collection. I'd like to know before I put money down. So I ask because if this is gonna be a game that will put the player to task and NOT offer easy street and force one to think, strategise, make sacrafices and speculate and generally think likea BUSINESS then I am all in.īut if its going to be a linear curve that is as straight as an arrow and once mastered will never yield surprises. I understand that difficulty can be an assault on the ego for some people and that some people simply do not like to lose but damnit if you do not have a big red "YOU ARE FIRED" or "THE BOARD HAS REMOVED YOU" screen then you have no place calling your game an eco sim (not you I mean devs in general). I ask because I am a hardcore tycoon/eco sim player back all the way to the original print of Transport Tycoon and I am frankly sick tired of supporting products that ultimately end up being nothing more than glorified creative sandboxes (Planet Coaster) OR pretenders to Capitalism 2's throne (Industry Manager:Future Technologies) and everything in between. or will balance lead to the challenge leaning more toward an easier time for the player?ĭo you plan in the case of the latter to add difficulties? So my question is where do you stand on this and please do be honest with your answer? Do you plan to offer a game that is as difficult as it seems to be just now. but I imediately ask myself to what standard? Because recently the trend of so-called "management" games has been to effectively offer superficial difficulty and feed the sub conscious ego of the player as opposed to ACTUALLY puttting them to task in a business/economic sim. I have seen a few commenting on the game being too hard. So this is admittedly a bit of a loaded question but not the way you might think.
0 Comments
Leave a Reply. |